Morality in role games

Recently I decided to play again Skyrim, but as I started taking the same history: a female Bosmer (Wood Elves). This happened to me on previous tries, I started helping the Empire until a point that I switch to the rebellion. I am fascinated by medieval fantasy video games and large universes with their own history and mythology. Games that also allow you to immerse yourself in their world at a level in which you must make decisions based on the role you want to fulfill. My problem is that, despite wanting to vary the role I choose in different games, I always make the same choices. I know that I am not the Dragonborn, so my thoughts are that i cant take any decision without feeling guilt. Nevertheless, I feel an intern conflict when I have deciding between save anyone or let them died, or put an answer improving a relationship for a side. Imagine my dilemma having to choose between the Empire and the Rebellion. I've tried, but as much as I want to try the experience of being a different character to see how the ending of the story changes, I just can't. And I know I'm not the only one.

 
Erina Kallistar against a dragon.

In the first instance, this made me think that there are perhaps two types of players: those who play as the best version of themselves, and those who play to experience all the possibilities that history offers. In this sense, the level of immersion that is achieved will depend on the intention with which the person plays. It is possible that the creators of Skyrim have decided to implement this type of gameplay to develop this attachment in their consumers. What could be more exciting than being chosen to confront the world's social and political problems? In a way, we all seek to feel necessary, and even better if we feel that we can influence the world in our own way It may be that attachment to decision-making games is a way to compensate for the injustices of the world we live in: a world where there is the feeling that those who rule are always the same and that an individual is unable to make a change. 

We live convinced that heroes do not exist, that people with power only seek fame and their own well-being, and that we have no choice but to save Whiterun because the real world does not want to be saved. And beware, the decisions we make in video games can be made so personally that I have even had serious conversations with friends about whether it is better to join the Imperials or the Cloak of the Storm. 

 Clearly the Bethesda team did their research regarding which audience to reach. So, is this about the fact that we are "victims" of marketing, that we seek to compensate for reality with video games, or both? Maybe none. There is not much information about it, and this is just a reflection of a Bosmer who is against the banning of the cult of Talos.

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